0
(**✦**) = d4
THP
Does not stack, and can never be more than your HP max. Expires at the start of a rest.
Plate
So long as you have Plating, all incoming damage is reduced by half.
Toa have a Natural Plating of (4) (before Over-Armour).
4
AC
AC = (6) + DEX (before Over-Armour)
6
BAC
BAC = (3) + KNO (before Over-Armour)
3
Speed
6
Save Target
The DC that other beings must meet while Saving against your skills or effects.
7
Exhaustion Level
Subtract (1) from all your attack and checks for every Level of Exhaustion you have. At Level 7, you fall Unconscious ↶.
(-0) to attacks/checks
FORtitude
Check this if you are practised in this skill's save. Re-roll any (1)s on the d12 and (+) Edge Die.
Strength
0
Intimidation
0
Grapple
0
DEXterity
Check this if you are practised in this skill's save. Re-roll any (1)s on the d12 and (+) Edge Die.
Acrobatics
0
Pilot
0
Sleight of Hand
0
Stealth
0
SPIrit
Check this if you are practised in this skill's save. Re-roll any (1)s on the d12 and (+) Edge Die.
Focus
0
Insight
0
Perception
0
CHArisma
Check this if you are practised in this skill's save. Re-roll any (1)s on the d12 and (+) Edge Die.
Persuasion
0
Deception
0
Performance
0
Intimidation
0
Rahi Handling
0
KNOwledge
Check this if you are practised in this skill's save. Re-roll any (1)s on the d12 and (+) Edge Die.
Medicine
0
Investigation
0
History
0
Navigation
Survival
0
Crafting
0
Hacking
0